News Battle Optimization

19-04-2024

Battle Optimization

The S3 Season is coming, with new battle optimizations to enhance the battle experience!

Hello, Commanders! S3 Season is set to launch on April 23! For better gaming experience, Metal Slug: Awaken has optimized a variety of game modes. Let's find out together!

Contents

  1. Adjust Background
  2. Battle Optimization Details

[Adjust Background]

Attention, commanders! It's important to use different lineups for different stages. Typically, you just need three sets of Characters, Weapons, and Cores in the Town Lineup. So, if you want to change lineups during the game, you need to make a complex switch to prepare lineup and power. In the S3 Season, we improve the experience through battle optimization!

[Battle Optimization Details]

Good news! At the start of S3 season, commanders enter Joint Operation, Abyssal Rift, and Abyssal Cruise. You can edit Characters and Weapons, and further mix and match Cores. Lineup strategies will be independently saved in this game mode, with the Powers of three Characters in the Town Lineup being the total Power, the highest level among owned weapons being the total weapon levels. This provides a more flexible lineup arrangement in the game, while the Town Lineup mainly focuses on Power, not the complex switch and swap.

Here is the specific mechanism update for the three game modes, making it easy for commanders to come up with proper strategies.

1. Joint Operation

Commanders can pre-configure three sets of battle settings and save them independently during the game.

In Joint Operation: Normal and Hard stages, the total Power is calculated based on  the Powers of three Characters in the Town Lineup. But the Joint Operation: Abyss Mode is not affected by the Power.

Weapon levels in the gameplay are calculated based on the highest level among owned weapons.

Cores can be adjusted in game settings and independently saved in the game. It will not be affected by the Town's Core Lineup (Restorable).

2. Abyssal Rift

In Abyssal Rift, the squad's Rift Power is now calculated based on the Powers of three Characters in the Town Lineup, not based on the Powers of three deployed Characters in the Lineup (Technology and Abyss Power calculation remain unchanged).

Weapon levels in the gameplay are calculated based on the highest level among owned weapons. (Replaced the previous Weapon Resonance mechanism)

Cores can be adjusted in game settings and independently saved in the game. It will not be affected by the Town's Core Lineup (Restorable).

3. Abyssal Cruise

Weapon levels in the gameplay are calculated based on the highest level among owned weapons.

Cores can be adjusted in game settings and independently saved in the game. It will not be affected by the Town's Core Lineup (Restorable).

[Talk with Rumi]

With the new season underway, welcome to experience it firsthand. If you have any questions or would like the battle optimization applied to other game modes, feel free to tell us about them in the comments!